Mariposa
Mariposa
Mariposa

Mariposa

Video Game User Interface · User Experience Design

🤔 About The Project

I designed and prototyped Mariposa’s user interface, shaping intuitive in-game menus and navigation systems by leveraging Figma and Unity UI. As a member of the VGDC, I collaborated across disciplines to align player interaction with visual storytelling, and ultimately contributed to a Steam published title that merged design precision with immersive gameplay.


⚠️ The Problem

  • Mariposa’s strong visual style required a UI that supported narrative expression without sacrificing clarity or readability.


  • Players needed clear menus, hierarchy, and interaction patterns that reduced cognitive load and kept focus on puzzle solving.


  • With contributions from artists, designers, and engineers, the UI system needed shared standards and reusable components to ensure cohesion.

💡 Key Features

Complete In-Game Menu System – Designed and implemented major core menus including pause, settings, level select, and narrative screens.

Narrative-Aligned Visual Style – Created UI elements that reflect Mariposa’s atmospheric art direction, reinforcing story and mood through color, typography, and layout.

Intuitive Navigation Flow – Built clear interaction paths and transitions that guide players smoothly between levels, menus, and gameplay.

Reusable UI Component Library – Developed consistent buttons, icons, frames, and layouts that streamlined implementation across the entire game.

Unity UI Implementation – Translated Figma prototypes into production-ready Unity canvases with responsive scaling and integrated animations.

🏆 Achievements

Contributed to the launch of Mariposa on Steam through production-level UI design and implementation.


Live Project

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Links

samgrace.lincoln@gmail.com

unsplash.com/@reddfrancisco